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Instructor Guide v1.1

DECISION
REHEARSAL

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Turn one AI adoption scenario into a single visual plan the whole table builds — while you play a PACE style that isn't your own.

Then show it. Don't tell it.

Seven steps · three to six players · about 45 minutes · no facilitator at the table, no timer

Decision Rehearsal, how a round is played in seven steps

Full walkthrough

Card Families

STEPS
ONE TO THREE

STEPS
FOUR TO SEVEN

Start to finish

A round

Before you play

Three to six players, mixed functions. Everyone takes n.print at nprint.ai before they sit down. You will be dealt a style that is not your own, and knowing yours tells you which one to avoid. Do not default to the most senior person to lead the discussion or make the decision. The board belongs to the table: anyone can pick up a marker without asking. You need the seventy-two cards in the box. A card stand for each player and a whiteboard with markers are ideal.

One player is the Dealer. They deal, keep the round moving, and reveal The Pace. The Dealer plays too, and the role rotates clockwise each round. There is no facilitator at the table and no timer. Running several tables at once is a different job — see . Plan on about 45 minutes.

  1. Pick a scenario

    Choose any Scenario Card, then a side. Read the situation and its three questions aloud.

  2. Deal

    One Role Card each, and never your own style.

    Three players: three different styles. Four: all four. Five or six: duplicate as needed. Then deal every Term Card, one at a time around the circle, until they run out. Hands will be uneven. That is correct.

  3. Read the stakeholder

    Who in this story is resisting, what do they actually want, and which PACE style best explains what they value?

    The visual is for that person.

  4. Play your Term Cards

    Each player plays at least one face up and says why it fits.

    Keep the rest in hand. You can play them later.

  5. Choose your Blueprint

    Spread all fifteen face up. Each player nominates one and says why.

    The table chooses one; the rest stay face up as a toolkit. Blueprints are starting structures, not worksheets. Change them. Make it yours.

  6. Build, face The Pace, revise

    Build one shared drawing on that structure.

    Every played Term Card must become a mark someone can point to, not a written term. Cards still in hand stay live. When every played Term Card is visible, the Dealer reveals one CORE PACE card. Nobody starts over. Revise the same drawing.

  7. Present, then talk about it

    The team picks a presenter; the Dealer may present.

    Standing, they present to the other players as the people whose support you need. Then put the Role Cards down and work through Talk About It as yourselves. Choose two or three questions, not all six.

Next round. Return the CORE PACE card, redeal the Term and Role Cards, choose a new Scenario, pass the Dealer clockwise.

At the table

Stuck right now?

How do we know when The Pace comes out?
When every played Term Card is visible in the drawing. The Dealer reveals it. Once a round.
What counts as visible?
A mark someone can point to. Writing the term's name on the easel does not count.
We're arguing about the drawing.
Good. That is the exercise. Anyone can pick up a marker and change it without asking.
Someone got their own style.
Redeal that card. You are meant to play a style that is not yours.
We only have three players.
Deal three different styles. The fourth is simply absent. Notice what goes unasked.
Which pile is which?
Read the header at the top left of any card. CORE ROLE is the archetype you play. CORE PACE is the disruption the Dealer reveals. Each family has its own color, icon and name.
Can we use two Blueprints?
Not in a standard round. Borrow one element from another if it makes the answer clearer. Stacking is an advanced variant below.
We're out of time.
Present what you have. An unfinished drawing that someone can argue with beats a finished one nobody touched.
Nobody is talking.
Quiet agreement is the warning sign. Put a marker in someone's hand and ask them to change one thing.

How did the
round go?

OPTIONAL

Three fields. It shapes the next edition.

For facilitators

Running a room

The room clock — six tables, one round, about 75 minutes

MinutesWhat happens
0–5Dealers named. Each table reads its scenario aloud.
5–12Roles and Term Cards dealt; the stakeholder read.
12–20Term Cards played; Blueprints chosen.
20–45Build. Each Dealer reveals The Pace when every played Term Card at that table is visible — on their clock, not yours — and the table revises the same drawing. Ask the milestone question around minute 32.
45–50Present. Every table at once, one presenter standing at each board.
50–60Talk About It at each table. Do not intervene.
60–70Gallery walk. Boards stay up; the room moves.
70–75Close on one pattern you saw across the room.

A single table plays a round in about forty-five minutes. Six tables take about sixty to reach the end of Talk About It, because a room syncs to its slowest table at every gate. Plan for that rather than discovering it.

The milestone question · about minute 32

What perspective are we not hearing right now?

Assigning scenarios. Assign by phase, not preference. Two tables on Foundation, two on Execution, one on Scale, one on Innovation gives the room a full AI Performance Flywheel in one sitting. Running twice? Foundation and Execution first, Scale and Innovation second, and the second debrief asks what changed.

Presenting. Every table presents at the same time, to itself. The presenter stands and pitches to the other players at that table as the people whose support they need. There is no room-wide running order, because nothing is sequential. Rotate the presenter each round so everyone stands at least once.

The gallery walk. Boards stay up. After Talk About It, walk the room in AI Performance Flywheel order: Foundation, Execution, Scale, and Innovation, so the arc assembles as people move rather than as they sit. It comes after Talk About It on purpose: a table that has already named what it built looks at another board to compare, not to copy. This is also what makes the closing questions answerable, since no table watched another present.

Keep the reference stack off the tables. The Core Scenario Key maps each scenario to its red flag, which is the answer to a Talk About It question. The card says do not open until Talk About It. Hold the reference cards yourself and hand them out at the debrief. This is the part the printed card cannot enforce.

Closing questions for the room — choose two or three

  • Which table's visual would survive a real board, and what makes the difference?
  • Where did a role get played instead of inhabited?
  • What perspective did this room not hear today?
  • Which red flag showed up at more than one table?

Advanced variants

These are earned, not optional extras. Use them with tables that have played before.

Blueprint stacking. A table may combine two Blueprints when it can say what the first one cannot show. It is withheld from the core rules on purpose: the playtest has to answer whether the single-Blueprint mechanic works before stacking can confound it.

The two-archetype deal. Deal from only two styles, so two are missing entirely. Two or fewer types present is the PACE Guide's definition of a lopsided team. This is not a handicap, it is the most common shape in the field. Add one question to the debrief: which questions did nobody at this table ask?

Trainer depth

Reading the table

The build is the exercise. The diagnosis happens while you watch it.

Stall patterns by dominant type

A table leans the way its players lean. Each lean has a predictable failure point, and each failure point has a tell you can see inside the build.

Dominant typeStalls atWhat you will see
Pioneer-heavyAdoptionA confident plan with no named owner outside the room. The visual answers “is this worth doing?” and never answers who has to change their Monday.
Assembler-heavyLaunchStructure keeps growing. The table refines the framework past the point where new information should have reshaped it, and the presentation has no decision in it.
Conductor-heavyDepthA clean, legible visual that a risk officer would take apart in one question. Clarity arrived by removing the nuance.
Evangelist-heavySpeedEvery stakeholder gets named and nothing gets decided. Co-creation runs long.

The four voices, in one line each

Use these to name what a table is missing without naming a person.

Pioneer

Business Value

Asks “What measurable business outcome does this deliver?” Protects business value.

Assembler

Speed with Rigor

Asks “How quickly can we validate that this works correctly?” Protects delivery and risk.

Conductor

Simplicity

Asks “How easily can my team understand and use this?” Protects simplicity and usability.

Evangelist

Human-Centricity

Asks “How will this enhance my team's capabilities?” Protects people and adoption.

The six pairs

Two of the six are tension pairs — the diagonals on the PACE radar. The other four are adjacent pairs, neighbors who move fast together and produce a predictable friction. Adjacent friction is not a tension pair; that term is reserved for the diagonals.

Every table carries both tensions. The question is whether they are productive or unresolved. Pioneer and Evangelist resolve the organization's optimization target, balancing Business Value with Human-Centricity. Assembler and Conductor resolve how the organization delivers, balancing Speed with Rigor against Simplicity.

Tension pairs · diagonal · Chapter 7

Pioneer + Evangelist

The Optimization Tension

Does well
The most generative combination on the radar. Pioneer brings the case for change; Evangelist brings the conditions for change to stick.
Gets stuck
Pioneer reads Evangelist as a brake on momentum. Evangelist reads Pioneer as indifferent to people. Each starts working around the other.
Blind spot
39% of Pioneers name the Evangelist as their primary blind spot; 32% of Evangelists name the Pioneer.
Bridge move
Make adoption a Pioneer KPI, not a separate Evangelist deliverable. Make impact metrics a shared scorecard, not a Pioneer-only artifact. They should never present separately to leadership.

Assembler + Conductor

The Delivery Tension

Does well
Assembler builds robust process; Conductor makes the process learnable. Together they create the rare thing in AI rollouts: governance that people actually use.
Gets stuck
Assembler adds rigor; Conductor strips it for clarity; the artifact contradicts itself. Assembler may over-engineer a workflow until it is unusable; Conductor may strip out critical technical nuance for the sake of clarity.
Blind spot
39% of Assemblers name the Conductor as their primary blind spot; 29% of Conductors name the Assembler.
Bridge move
Build the framework and the explainer in the same sprint, not in sequence. Conductor sits in design reviews; Assembler sits in rollout sessions. Each can flag where the other is breaking the other's work.

Adjacent pairs · neighbors · Chapter 8

Pioneer + Assembler

Ships, and ships measurably

Does well
Both action-oriented. Pioneer presses for outcomes; Assembler builds the rails that make the outcome real.
Gets stuck
Pioneer pushes for ship dates Assembler doesn't trust. Assembler asks for one more review; Pioneer hears “we'll never launch.” Friction shows up as “cowboy vs. bureaucrat” when Pioneer wants to ship before Assembler's testing framework is complete.
Bridge move
Agree on the smallest evidence package that earns Assembler's signature. Time-box rigor explicitly. Pioneer commits to not bypassing process; Assembler commits to a non-negotiable launch window.

Pioneer + Conductor

Strong in Foundation and Scale

Does well
Pioneer locks the outcome; Conductor makes it understandable to everyone who has to act on it.
Gets stuck
Pioneer may dismiss communication plans as “soft.” Conductor over-translates and softens the outcome metric until it stops driving behavior.
Bridge move
Pair them on a single named metric. Pioneer owns the number; Conductor owns whether the org understands the number. They review weekly together.

Assembler + Evangelist

Reliable and trusted

Does well
Both quality-conscious. Assembler protects the system; Evangelist protects the people inside it.
Gets stuck
Assembler optimizes throughput; Evangelist optimizes felt experience. They can talk past each other entirely.
Bridge move
Co-author the rollout plan. Assembler owns the technical readiness gate; Evangelist owns the human readiness gate. Both gates have to clear before launch.

Conductor + Evangelist

The change-management dream pair

Does well
Both people-aware. Conductor gives people the words; Evangelist gives people the safety to use them.
Gets stuck
Conductor simplifies in ways that feel reductive to Evangelist. Evangelist's listening loops generate complexity that Conductor flattens back out.
Bridge move
Use Evangelist's listening data as the input to Conductor's communications. Stop publishing top-down explainers; start publishing answers to the questions Evangelist heard this week.

How to use these at the table. When a build goes quiet or circular, name the pair, read the gets stuck line aloud, and hand the table the bridge move as a constraint for the remaining time.

Show AI—Don't Tell It, Chapter 12

Scenarios with resistance

Two Core scenarios are written as cause and effect: The Efficiency Story and Working Against It. Two more sit alongside them as governance: Who Owns the Agent and One Slide. When a table draws one of these, the material below is what the round is really testing.

Seven groups, seven different fears

Sarah Chen has board approval for an AI-powered claims processing initiative and still hits a wall. Seven groups, each with a valid concern shaped by their own responsibilities:

GroupWhat they were protecting
Board membersWhether AI aligned with the company's long-term strategy
The CFOThe financial return
Risk and complianceRegulatory exposure
IT leadersAn integration nightmare
Business unit managersTrust, eroded by AI-driven decisions
Frontline employeesTheir jobs
Claims processing teamsA system that already worked just fine

Ask in the debrief

Which of these seven has the table not spoken to, and what would that group need to see?

That lesson is the game's foundation. Buy-in does not equal execution.

The resistance spectrum

Resistance rarely arrives as an argument. It arrives as behavior, and it escalates. Give the table the five points and one move for each.

What you seeWhat it usually isThe move
Quiet avoidanceThe tool is optional and nothing makes it worth the switchCo-creation. Put the people who avoid it on the design of the next iteration.
Faked useLogging in satisfies the metric, so the metric is what gets satisfiedHonest measurement. Change what gets counted before changing what gets said.
Shadow toolsThe sanctioned tool is worse than the unsanctioned oneA sanctioned path. Treat shadow use as an adoption signal and give it somewhere legitimate to go.
Metric tamperingSomeone is protecting a number that protects themStart with what the person is protecting. Have that conversation before any conversation about the number.
Deliberate poor outputSomeone is protecting their standing, or their jobSame move. What the person is protecting comes first; everything else is downstream.

The cause, in almost every case, is fear of replacement — and it is fed by leaders who say, out loud or by implication, that non-adopters will be cut. A table that diagnoses tooling when the answer is fear has found the round's real lesson.

The board-facing prompts

Three prompts to carry into the presentation and the debrief. Use them as tests of what the table built, not as extra questions during the build.

Read aloud before the presentation

“Where's the proof?”

“Show me.”

Show AI—Don't Tell It · Chapters 5 and 11

If the visual answers the first and cannot survive the second, the table built a report, not a Visual Dartboarding artifact.

Hold until the debrief

How do you know your usage numbers are real?

Ask it of any table whose plan rests on a dashboard.

Whole-room debrief · and the test for One Slide

“Show me the PACE shape of our AI leadership team. Where are the gaps, and what is the plan to cover them?”

The PACE Guide · Chapter 13

Print and hand out

Downloads

Rebuilt for v1.1. Nothing here sits behind a form. All three sheets are ready now.

Player reference (PDF, 2 pages)

The round on one sheet and the debrief on the other. Print one per table.

Download the player reference

The printable table layout

The diagram from the Know Your Cards card, letter size, one per table. Letter, landscape.

Download the table layout

The four voices

A one-page handout for the debrief. Letter, portrait.

Download the four voices

Sources

  • Red flags by phase — Table E.1, Appendix E, Show AI—Don't Tell It (Wiley, 2026)
  • Seven stakeholder groups, and the resistance material — Chapter 12, From Resistance to Results
  • The board's two questions — Chapters 5 and 11
  • The two tension pairs and the blind-spot data — the PACE Guide, Chapter 7, Tension Pairs: Why Opposites Need Each Other
  • All six pairs, including the four adjacent pairs and their bridge moves — the PACE Guide, Chapter 8, The Six Pairs: How Every Combination Works
  • Stall patterns and the board question — the PACE Guide, Chapter 13, Leading with PACE
  • The Bold AI Leadership Model, the Five AI Success Pillars, the Four Guiding Principles, and the AI Performance Flywheel — AIE curriculum canon

Book excerpts are drawn from Show AI—Don't Tell It by Dr. Lisa Palmer, published by Wiley. PACE is AIE-developed and is not sourced from the book.

Same AI. Different people.
Different outcomes.

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